Mysta Naiadum

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from:
Advances to: Sacerdos Nereiis, Praecantrix Nereiis
Cost: 19
HP: 27
Moves: 6
XP: 50
Ordo: 1
Pars: lawful
Id: Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)lituus
comminus
7 × 1
impulsum
(image)spuma aquae
eminus
8 × 2
impulsum
magicus

Firmitas

(icon) lamina0% (icon) cuspis0%
(icon) impulsum0% (icon) igneum0%
(icon) frigidum20% (icon) mysticum0%

Terrain

TerrainMovement CostDefense
(icon) Aqua160%
(icon) Castellum140%
(icon) Caverna320%
(icon) Colles530%
(icon) Cotes270%
(icon) Fake Shroud0%
(icon) Fungus320%
(icon) Glaciale230%
(icon) Harena230%
(icon) Invium0%
(icon) Montes0%
(icon) Palus160%
(icon) Planum230%
(icon) Salum150%
(icon) Silva530%
(icon) Viculus140%
Last updated on Wed Mar 20 02:40:45 2024.