Human Rogue Mage

(image)

Some mages are thrown out of the mage’s guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Human Peasant
Advances to: Human Shadow Mage, Human Tempest Mage, Human Wizard, Human Forest Mage, Human Red Mage, Human White Mage, Human Battlemage, Human Darkformer, Human Sorcerer, Human Mage of Air, Human Mage of Fire, Human Mage of Water, Human Mage Rider, Human Lesser Lumedin, Human Elemental Archer, Human Cultist Initiate, Human Chaos Magus, Human Longbowman, Human Northern Longbowman, Human Carpet Master, Human Summoner, Human War Flag, Human Hag, Human Bard
Cost: 17
HP: 30
Moves: 6
XP: 55
Level: 1
Alignment: chaotic
Id: SE Human Rogue Mage
Abilities:

Attacks (damage × count)

(image)short sword
melee
5 × 3
blade
(image)ice blast
ranged
7 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:08 2024.