Dwarvish Annalist

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Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of neutralizing the effects of poison in units around it. The ability of this unit to inspire its allies enables adjacent units of the same side to deal more damage in combat, though this only applies to units of level 1 or 0. This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Dwarvish Witness
Advances to: Dwarvish Loremaster, Dwarvish Runemaster, Dwarvish Crystal Master
Cost: 40
HP: 40
Moves: 5
XP: 80
Level: 2
Alignment: neutral
Id: SE Dwarvish Annalist
Abilities: inspire, leadership, leadership, leadership, cures

Attacks (damage × count)

(image)morningstar
melee
7 × 2
impact
magical
(image)bolas
ranged
6 × 2
impact
magical
slows

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact40% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:24:36 2024.