Human Mage of Nature

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The Nature Mages are only related to legends and myths. Seeing one in real life is almost impossible as they reside in the deepest of forests. These mages are extremely powerful and though in general secluse they can destroy champions in battle and match master sorcerers in power.

Having full control of nature's power, they can use it effectively in battles and can heal themselves and nearby allies gain resistance against the elements.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit regenerates, which allows it to heal as though always stationed in a village.

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Information

Advances from: Human Cleric, Human Clericess, Human Cultist Initiate, Human Forest Mage, Human Healer Battlemage, Human Mage Rider, Human Mage of Air, Human Mage of Fire, Human Red Mage, Human Sorcerer, Human Tempest Mage, Human War Mage, Human White Mage, Human Wizard
Advances to: Human Woodland Enchantress, Human Great Mage, Human Celestial Messenger
Cost: 60
HP: 54
Moves: 5
XP: 215
Level: 3
Alignment: neutral
Id: SE Human Mage of Nature
Abilities: cures, heals +8, selfheal

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)nature flare
ranged
7 × 6
fire
marksman
(image)terra orbis
ranged
25 × 1
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:04 2024.