Human Archer

(image)

Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few archers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from: Human Woodsman
Advances to: Human Cutthroat, Human Longbowman, Human Armored Crossbowman, Human Plumed Archer, Human Trapper, Human Bowknight, Human Lesser Raydin, Human Red Mage, Human Javelineer, Human Warrior, Human Chaos Crossbowman, Human Chaos Marksman, Human Lieutenant, Human Northern Longbowman, Human Ninja Assassin, Human Kyushu, Human Kyu, Human Vanguard
Cost: 17
HP: 32
Moves: 5
XP: 29
Level: 1
Alignment: neutral
Id: SE Human Archer
Abilities:

Attacks (damage × count)

(image)short sword
melee
4 × 2
blade
(image)bow
ranged
5 × 4
pierce
(image)bow
ranged
4 × 2
pierce
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:53 2024.