Human Pioneer

(image) (image)

Veteran foresters to a man – or woman – Pioneers are used to fighting deep in hostile territory with little support save from one another. Used sometimes as scouts and sometimes as spearhead forces, a pioneer’s duties range from easy to deadly, and one simple slip could easily change the former into the latter. For this reason, pioneers are fiercely independent, preferring to entrust their lives only to those who both understand and share the same risks. Within their own tight-knit cadre, they are highly disciplined, even though conventional forces often consider them to be mere irregulars.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 
 

Information

Advances from: Human Armored Crossbowman, Human Boltrider, Human Bowknight, Human Chaos Crossbowman, Human Chaos Longbowman, Human Chaos Marksman, Human Cutthroat, Human Hawkeye, Human Heavy Cavalry Archer, Human Inspired, Human Kyu, Human Longbowman, Human Marauder, Human Northern Longbowman, Human Plumed Archer, Human Raider, Human Trapper, Human Vanguard
Advances to: Human Master Ranger, Human Grand Eagleeye
Cost: 50
HP: 54
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: SE Human Pioneer
Abilities: leadership

Attacks (damage × count)

(image)shortsword
melee
8 × 3
blade
(image)bow
ranged
10 × 4
pierce

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:07 2024.