Human Light Bringer

(image)

Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Light Bringers are the pious knights who both care about destroying the evil and about helping any righteous person.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

(portrait)

Information

Advances from: Human Black Knight, Human Crusader, Human Grand Knight, Human Lumedin, Human Mage of Light, Human Master of Air, Human Mistress of Light, Human Paladin, Human Raydin, Human White Battlemage
Advances to: Human Bringer of Light
Cost: 74
HP: 85
Moves: 8
XP: 150
Level: 4
Alignment: lawful
Id: SE Human Light Bringer
Abilities: illuminates, cures, heals +8

Attacks (damage × count)

(image)sword
melee
9 × 5
arcane
(image)lance
melee
16 × 2
pierce
charge
(image)lightbeam
ranged
8 × 3
arcane
magical

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:25:03 2024.