Human Beastman

(image)

Not all those drawn the the druidic sect are suited for magical training. However, the cult still needs fighters and men-at-arms to do their bidding. The fighting members of the sect shun the use of ranged weapons, preferring to perfect the use of the sword in combat.

(portrait)

Information

Advances from: Human Apprentice, Human Beast Master, Human Brown Warrior, Human Chaos Berserker, Human Chaos Fighter, Human Chaos Longswordsman, Human Chaos Warrior, Human Doom Guard, Human Enforcer, Human Knight of Chaos, Human Lieutenant, Human Long Swordsman, Human Ninja Warrior, Human Northern Swordsman, Human Sea Captain, Human Swordsman, Human Warrior
Advances to: Human Grand Marshal, Human Champion
Cost: 45
HP: 60
Moves: 6
XP: 100
Level: 3
Alignment: chaotic
Id: SE Human Beastman
Abilities: ambush, leadership

Attacks (damage × count)

(image)sword
melee
9 × 4
blade
(image)knife
ranged
4 × 3
blade
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:54 2024.