Elvish Mistral Glacialist

(image)

This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

The magic of the Mistral Magus is that of wind; that of the Glacialist is of ice. She has harnessed the raw power of the weather of her adopted homeland, and in doing so become more powerful in battle than many who carry more inmpressive weapons than her small dagger.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Elvish Mystic, Elvish Noble
Advances to: Elvish Mistral Cryomancer, Elvish Mistral Rime Castellan, Elvish Sage, Elvish Shyde, Elvish Enchantress, Elvish Sun Sorceress
Cost: 44
HP: 49
Moves: 5
XP: 90
Level: 2
Alignment: neutral
Id: SE Elvish Mistral Glacialist
Abilities:

Attacks (damage × count)

(image)dagger
melee
6 × 3
blade
magical
(image)ice
ranged
9 × 3
cold
magical

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold50% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand320%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:24:50 2024.