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- Build Report
Mago Comandante
Este mago ganhou muita experiência liderando outros em batalha. Como resultado, unidades de nível 1 e 2 lutarão melhor quando adjacentes a ele. Ele também tem o poder de medicar outras unidade em combate.
Notas Especiais:Os ataques desta unidade são mágicos, e sempre têm uma alta chance de acertar um oponente.A habilidade de liderança desta unidade faz com que unidades aliadas adjacentes a ela causem mais dano em combate. Isto só se aplica, porém, a unidades de nível mais baixo.Esta unidade é capaz de curar aqueles ao seu redor.
Information
Advances from: | Mago Líder |
---|---|
Advances to: | Mago Magistral |
Cost: | 100 |
HP: | 57 |
Movimento: | 6 |
XP: | 220 |
Nível: | 3 |
Alinhamento: | neutral |
Id: | Mage Commander |
Abilities: | medicar +4, liderança |
Attacks (damage × count)
staff corpo a corpo | 6 × 2 impacto | ||
bola de fogo longa distância | 12 × 4 fogo | mágico |
Resistências
cortante | 0% | perfurante | 0% | |||
---|---|---|---|---|---|---|
impacto | 0% | fogo | 0% | |||
frio | 0% | arcano | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aldeia | 1 | 60% | |
Areia | 2 | 30% | |
Castelo | 1 | 60% | |
Caverna | 2 | 40% | |
Colinas | 2 | 50% | |
Floresta | 2 | 50% | |
Floresta de Cogumelos | 2 | 50% | |
Gelo | 3 | 20% | |
Impassável | ‒ | 0% | |
Montanhas | 3 | 60% | |
Plano | 1 | 40% | |
Pântano | 3 | 20% | |
Recife Costeiro | 2 | 30% | |
Águas profundas | ‒ | 0% | |
Águas rasas | 3 | 20% |
Last updated on Fri Apr 20 11:54:33 2018.