Druida Solitudinis

(image)

Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.

Nota bene: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, slowing dehydration, and curing them of poison.

 

Information

Advances from: Haruspica Solitudinis
Advances to: Hamadryas Solitudinis
Cost: 34
PS: 36
Motus: 5
XP: 80
Ordo: 2
Pars: lawful
Id: Desert Druid
Abilities: antidotum, sanat +VIII

Attacks (damage × count)

(image)staff
comminus
5 × 2
impulsum
(image)ensnare
eminus
5 × 2
impulsum
tardat
(image)thorns
eminus
5 × 3
cuspis
magicus

Firmitas

(icon) lamina0% (icon) cuspis0%
(icon) impulsum0% (icon) igneum0%
(icon) frigidum0% (icon) mysticum-10%

Terrain

TerrainMovement CostDefense
(icon) Aqua320%
(icon) Castellum160%
(icon) Caverna230%
(icon) Colles250%
(icon) Cotes230%
(icon) Fungus250%
(icon) Glaciale330%
(icon) Harena160%
(icon) Invium0%
(icon) Montes360%
(icon) Palus230%
(icon) Planum140%
(icon) Salum0%
(icon) Silva250%
(icon) Viculus160%
Last updated on Fri Apr 20 11:58:45 2018.