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Winter Mage

(image)

The House of Winter emphasises introspection, study and the need for careful deliberation before action. Unlike the heirarchical and traditionalist Summer Magi, Winter Magi are much more individualistic and tend to be absorbed in their own musings. The one exception is that Winter Magi love to debate and discuss, and frequently hold large symposiums to argue about Council policy or some bit of magical technique.

In battle, Winter Magi can freeze their opponents from a distance, or burn their flesh with a touch colder than ice. However, they are somewhat fragile due to their sedentary lifestyle.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from:
Advances to: Mistcaller Icewaker
Cost: 17
HP: 30
Movement: 5
XP: 56
Level: 1
Alignment: chaotic
IDAoT_wintermage
Abilities:

Attacks (damage - count)

(image)chill touch
melee
10 - 1
cold
magical
(image)freeze
ranged
7 - 2
cold
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water990%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable990%
(icon) Village160%