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Wesnoth Units database

Autumn Mage

(image)

The House of Autumn has a wholistic approach to study, advocating a healthy body as well as a healthy mind. This means plenty of fresh air and excercise, and Autumn Magi are often seen walking about the countryside, collecting herbs, cataloguing animals, and doing other field work. Autumn Magi are also much more inclined to travel than those of other houses, and their position as Council Magi allows them to do so much more freely than most denizens of the Empire.

Because they spend less time hunched over grimoires, Autumn Magi haven't mastered the flashy fireballs or blizzards that many of their peers employ. However, they are still more than capable of defending themselves, using subtle magic to strengthen their blows and smooth their way. Autumn Magi can travel through difficult terrain with ease, and can fell even armed and armoured opponents with their bare hands.

Information

Advances from:
Advances to: Earthwalker Windrider
Cost: 16
HP: 32
Movement: 6
XP: 50
Level: 1
Alignment: neutral
IDAoT_autumnmage
Abilities:

Attacks (damage - count)

(image)fist
melee
5 - 4
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen330%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%