Guard
Infantrymen who have proven themselves worthy may be promoted to Guards, replacing their bulky sword and spear combination with the glaive. The reduced load enables them to wear heavy armour without compromising mobility. These Guards are typically assigned to protect an important location or person - hence the name.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | Infantryman |
Advances to: | Imperial Guard |
Cost: | 30 |
HP: | 54 |
Movement: | 5 |
XP: | 73 |
Level: | 2 |
Alignment: | lawful |
ID | AoT_guard |
Abilities: | steadfast |
Attacks (damage - count)
glaive melee | 11 - 2 pierce | firststrike | |
glaive melee | 8 - 3 blade |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 0% | |
Village | 1 | 60% |