Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Level: 2
Sindelag: lawful
Id: Dune Strider
Abilities: stifinder

Attacks (damage × count)

(image)spyd(pierce attack) stik6 × 4(melee attack) nærkamp(first strike)
(image)bolas(impact attack) slag7 × 2(ranged attack) afstands(langsom)

Modstandskræfter

(icon) klinge-10% (icon) stik-10%
(icon) slag-10% (icon) ild0%
(icon) kulde0% (icon) magisk20%

Terrain

TerrainMovement CostDefense
(icon) Bakker260%
(icon) Bjerge260%
(icon) Borg160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen320%
(icon) Fungus260%
(icon) Hule240%
(icon) Landsby160%
(icon) Lavt vand330%
(icon) Sand160%
(icon) Skov260%
(icon) Sump230%
(icon) Unwalkable0%
Last updated on Thu Nov 21 02:27:16 2024.