Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Level: 2
๐‘ฉ๐‘ค๐‘ฒ๐‘ฏ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘: lawful
Id: Dune Strider
Abilities: ๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป

Attacks (damage × count)

(image)๐‘•๐‘๐‘ฝ(pierce attack) ๐‘๐‘ฝ๐‘•6 × 4(melee attack) ๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ(first strike)
(image)bolas(impact attack) ๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘7 × 2(ranged attack) ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก๐‘›(๐‘•๐‘ค๐‘ด๐‘Ÿ)

๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ

(icon) ๐‘š๐‘ค๐‘ฑ๐‘›-10% (icon) ๐‘๐‘ฝ๐‘•-10%
(icon) ๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘-10% (icon) ๐‘“๐‘ฒ๐‘ผ0%
(icon) ๐‘’๐‘ด๐‘ค๐‘›0% (icon) ๐‘ธ๐‘’๐‘ฑ๐‘ฏ20%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus260%
(icon) ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค160%
(icon) ๐‘’๐‘ฑ๐‘240%
(icon) ๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“240%
(icon) ๐‘“๐‘ค๐‘จ๐‘‘150%
(icon) ๐‘“๐‘ฎ๐‘ด๐‘Ÿ๐‘ฉ๐‘ฏ320%
(icon) ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘260%
(icon) ๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘230%
(icon) ๐‘•๐‘ญ๐‘ฏ๐‘›160%
(icon) ๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ330%
(icon) ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก160%
(icon) ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ260%
(icon) ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ260%
(icon) ๐‘ณ๐‘ฏ๐‘ข๐‘ท๐‘’๐‘ฉ๐‘š๐‘ค0%
Last updated on Thu Apr 25 02:30:42 2024.