Path Sculptor

(image)

Hammer-pickaxes, wide shoulders and eyes tightly tied with a special fabric called Firg. This is how one can briefly describe the indigenous entity of each Morkvurs journey into the bowels of the earth. From an early age, Sculptors learn the memorable technique of point-crushing rocks. According to the knowlege of silverbeards, each rock has a break point in which, hitting with two extremely accurate strikes with great momentum, you can break it, thereby crushing the stone.

The name Sculptors refers to the hard work on formation of rocks thanks to great verve and power, which, even when used in combat by an inexperienced user of break point technique, can be fatal for opponents. The Sculptor's caste is fondly treated by all smaller settlement chiefs and mineral-seeking captains, and by the generals to whom the Path Sculptors provide the necessary armor to fight the terrible reptiles. Sculptors have a long tradition of metalworking, dating back to the time when craftsmen learned their art by the mountain streams using icy water to cool their reddening weapons, then hand it over to the warriors who worship the great kingdome of Copper Lands and Moon shinig on the night sky, being the symbol of their race. Much time has passed since those ancient days, and the Age of Copper and Moon has passed away beacaming religion, and the old goldsmiths and cornerstone cutters hidden under thick layers of brown earth, surrounded by stone walls with the help of a hammer and copper anvils began to work on the heaviest metal that can be machined - brown steel. The hand strength, sense and instincts used by these craftsmen are extraordinary, and the strong leather blindfolds protect their precious eyes from shiny sparks raised in the air.

 

Information

Advances from:
Advances to: Scale Crafter
Cost: 22
HP: 43
Moves: 4
XP: 45
Level: 1
Alignment: chaotic
Id: Morkvurs Path Sculptor
Abilities: smith, tough, burns

Attacks (damage × count)

(image)pick point crushing technique(pierce attack) pierce9 × 2(melee attack) melee(marksman)
(image)strong hammer strike(impact attack) impact10 × 1(melee attack) melee

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire-30%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave170%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest220%
(icon) Frozen220%
(icon) Fungus260%
(icon) Hills150%
(icon) Mountains140%
(icon) Sand330%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 03:59:58 2024.