Great Waterwyrm

(image)

 

Information

Advances from: Young Waterwyrm
Advances to:
Cost: 40
HP: 42
Moves: 6
XP: 80
Level: 2
Alignment: chaotic
Id: Great Waterwyrm
Abilities: submerge, dive

Attacks (damage × count)

(image)claws(blade attack) blade12 × 3(melee attack) melee(marksman, poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave240%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest340%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains540%
(icon) Sand140%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 19 03:59:40 2024.