Dwarvish Roamer

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Dwarvish Roamers are master survivalists. Trading in their dagger for an axe and their bolas for a net, Roamers are altogether more dangerous than Pioneers. Capable of splitting wood or hacking limbs as the need arises, they are no slouches in melee combat while their large nets make them formidable at range, able to entangle their targets with fearsome accuracy. Although dangerous alone, Roamers are terrifying when supported by other units.

As members of the Stoneguard Clan and experienced travellers, Roamers fare better in forests and on flat ground than other dwarves.

Special Notes: This unit's attack cripples the opponent, making them much easier to hit and also severely hindering their movement for a turn. Does not stack with Ensnare.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

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Information

Advances from: Dwarvish Pioneer
Advances to:
Cost: 48
HP: 60
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Stoneguard Roamer
Abilities:

Attacks (damage × count)

(image)axe(blade attack) blade10 × 3(melee attack) melee
(image)net(impact attack) impact9 × 2(ranged attack) ranged(marksman, cripple)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Nov 21 02:50:52 2024.