Healshaman

(image)

Healshamans support their allies on the field of battle, their magic much stronger than when they were apprentices. Using nature to snare opponents, and faerie magic to heal, the last expectation is a cold frost from their staff to the face.

 

Information

Advances from: Healwalker
Advances to: Healdruid
Cost: 31
HP: 40
Moves: 6
XP: 79
Level: 2
Alignment: neutral
Id: Werewolfpelt Healshaman
Abilities: spell: healing

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)gossamer(impact attack) impact4 × 2(ranged attack) ranged(slows)
(image)faerie frost(cold attack) cold8 × 3(ranged attack) ranged(spell)

Resistances

(icon) blade-10% (icon) pierce15%
(icon) impact0% (icon) fire-10%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:14:23 2024.