Healdruid

(image)

Masters of healing faerie magic, Healdruids should be the first target for their enemies, else the difficulty of defeating opponents will be maximized when nature around them halts their movement, freezes their legs and arms, and recovers all the damage they've inflicted on others.

 

Information

Advances from: Healshaman
Advances to:
Cost: 41
HP: 48
Moves: 6
XP: 102
Level: 3
Alignment: neutral
Id: Werewolfpelt Healdruid
Abilities: spell: major healing

Attacks (damage × count)

(image)staff(impact attack) impact11 × 2(melee attack) melee
(image)gossamer(impact attack) impact5 × 2(ranged attack) ranged(slows)
(image)faerie frost(cold attack) cold11 × 3(ranged attack) ranged(spell)

Resistances

(icon) blade-10% (icon) pierce15%
(icon) impact0% (icon) fire-10%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 03:29:51 2024.