Goblin Maruader

(image)

Some Goblins Pillagers learn that riding on wolves is not scary enough and change them for giant spiders. Spiders are much less intelligent than wolves and eat most adepts forriding, but goblins are numerous and mostly useless for most other jobs anyway.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from: Goblin Raider
Advances to: Goblin Invader
Cost: 77
HP: 58
Moves: 9
XP: 210
Level: 4
Alignment: chaotic
Id: ROLGoblin Maruader
Abilities:

Attacks (damage × count)

(image)fangs
melee
9 × 3
blade
poison
(image)torch
melee
15 × 3
fire
(image)net
ranged
13 × 2
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 13 04:43:25 2024.