Nature's Avatar

(image)

The Nature's Avatar has now fully embraced the faerie world. While this has improved her magical powers and she is now able to draw strength from the forest, it also weakened her connection to this world and her ability to fight back.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing.

(portrait)

Information

Advances from:
Advances to: Autumn Faerie
Cost: 67
HP: 53
Moves: 6
XP: 230
Level: 4
Alignment: neutral
Id: Natures_avatar
Abilities: cures, heals +8, sylvan spark

Attacks (damage × count)

(image)faerie touch
melee
5 × 2
impact
magical
(image)ensnare
ranged
7 × 4
impact
slows
(image)thorns
ranged
13 × 3
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:53:11 2024.