Golden Mage of the Sun

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The order of the Silver Mages is certainly one of the most enigmatic. The Golden Mages are the secret leaders of this Order. Only the best Silver Mages could aspire to become Gold Magi, and being one of them is perhaps an even greater honor than being a Great Mage.
Instead of focusing their studies on the brute force of their missiles, they follow a secret path of training, that leads them to learning better protection spells and improving their fighting technique, not forgetting their teleport spells.
Seeing one of them on the battlefield is an extremely rare event, that even most of Wesnoth Kings never witnessed. But when one of them appears, usually in times of dire need, their only presence is enough to panic the enemy troops and after having enlightened the field with their shining robes and their magic missiles, they vanish into aether, without leaving any trace of their presence, except in the memories and in the tales of the few people that seen them in action.
Gold magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them.

Special Notes: Gold Magi Magi are well-attuned to their magical natures and are highly resistant to non-physical damage.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.Through hard work and dedication this unit will one day be able heal itself 8 HP per turn at day and cure itself. This unit will also be able to heal itself 4 HP at twilight.Through hard work and training this unit's attack will one day always have at least a 80% chance to hit.Through hard work and dedication, one day, this unit might be able to increase the lighting level in adjacent areas.

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Information

Advances from: Silver Mage of the Moon
Advances to:
Cost: 85
HP: 68
Moves: 6
XP: 200
Level: 4
Alignment: lawful
Id: Golden Mage of the Sun
Abilities: teleport

Attacks (damage × count)

(image)staff
melee
10 × 3
impact
magical
(image)missile
ranged
11 × 5
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire80%
(icon) cold80% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:53:11 2024.