Ancestor

(image)

Revered warriors of old roam through the elven forests, visible only by the light of their shining silver blades, their wounds having closed as if they had never existed. Though they are only partially present in the mortal realm, their voices can whisper words in the wind that chill the hearts of their enemies, words that show the true meaning of fear.

Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit can frighten enemy units that are next to it, making them fight worse. Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%.While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing.

 

Information

Advances from: Warrior Spirit
Advances to: Forefather
Cost: 44
HP: 25
Moves: 7
XP: 90
Level: 2
Alignment: chaotic
Id: Elvish Ancestor
Abilities: terror, sylvan spark

Attacks (damage × count)

(image)ancient blade
melee
5 × 4
arcane
drains
(image)requiem
ranged
3 × 3
cold

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 02:53:11 2024.