Whirlwind

(image)

Men fear the wind — what can be a gentle zephyr in the afternoon can turn into a twister in the evening. Wind and storm can turn the staunchest man into a rag doll dancing in the sky; lightning will then shoot him down back to earth. The greatest of these storms are Whirlwinds and from them you have much more to fear. They ride upon the crest of their wind and bring about disasters everywhere they pass by. These elementals are virtually gods of the skies are nigh immune to physical assault with bodies that appear almost identical to an actual storm.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Air Avatar
Advances to:
Cost: 80
HP: 54
Moves: 8
XP: 170
Level: 4
Alignment: neutral
Id: ROLWhirlwind
Abilities: skirmisher, regenerates, dummy

Attacks (damage × count)

(image)hurricane
melee
15 × 2
impact
(image)whirlwind
ranged
15 × 1
impact
grenade
(image)thunder
ranged
13 × 3
arcane
marksman

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire0%
(icon) cold0% (icon) arcane90%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:26:50 2024.