Enchanter

(image)

The Enchanters' Guild is the backbone of the Summoner society, being responsible for the creation of intricate magic circles, jinn lamps, and many other magical objects. While the summoners naively pride themselves in the ability to skillfully use magic circles, the enchanters are the ones to truly understand the ins and outs of abyssal magic.

(portrait)

Information

Advances from:
Advances to:
Cost: 38
HP: 34
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: TLU_Enchanter
Abilities:

Attacks (damage × count)

(image)fist
melee
4 × 3
impact
(image)magic arrow
ranged
9 × 2
fire
precision

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:41:55 2024.