Guru of Magic

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The title of Guru is only granted to the Sky Kingdom's brightest minds, whose knowledge of the world's secrets is rivalled by few. They rarely engage in combat, but they are known to be fairly eccentric when doing so, crushing their foes with large chunks of rock summoned above their heads.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit regenerates, which allows it to heal as though always stationed in a village. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has 10% resistance to anti-shield attacks, being the only unit in the era to have resistance to them.

(portrait)

Information

Advances from: Master Mage
Advances to:
Cost: 100
HP: 60
Moves: 5
XP: 200
Level: 4
Alignment: neutral
Id: EoMa_Guru
Abilities: summon, leadership, regenerates

Attacks (damage × count)

(image)light touch
melee
11 × 2
arcane
magical
(image)um strike
ranged
20 × 2
secret
anti-shield
magical
(image)landmass
ranged
12 × 4
impact
area effect
magical

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 04:41:51 2024.