Druid

(image)

Banished from their native villages for having practiced forbidden magic, some Druids are forced to live in the woods as fugitives. As a result they sometimes develop an uncanny relationship with the natural world - from which they drew their power.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

 

Information

Advances from: Druid Minor
Advances to: Druid Elder
Cost: 38
HP: 37
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: TAM_Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)fireball
ranged
8 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:15:44 2024.