Magic Knight

(image)

Ruald infantry sometimes grow a certain ability with magic. These one often choose the path of magic knight. Magic knights are some of the most respected troops in all Ruald, as they are strong at magic, but also know great combat abilities. They can also heal a bit on the battlefield.

Special Notes: This unit is capable of basic healing.

(portrait)

Information

Advances from: Ruald Infantry
Advances to:
Cost: 34
HP: 52
Moves: 5
XP: 120
Level: 2
Alignment: lawful
Id: Magic Knight
Abilities: heals +4

Attacks (damage × count)

(image)sword
melee
7 × 4
blade
(image)sword
melee
12 × 2
pierce
first strike
(image)blast
ranged
8 × 3
fire
magical
(image)ice bomb
ranged
11 × 2
cold
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:31:39 2024.