Elder Wizard

(image)

One of the pinnacles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity's condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.

This ability, in all aspects, is the first step towards cheating death of its ultimate prize.

 

Information

Advances from:
Advances to:
Cost: 120
HP: 85
Moves: 5
XP: 150
Level: 4
Alignment: chaotic
Id: Elder Necromancers
Abilities: dark aura

Attacks (damage × count)

(image)plague staff
melee
10 × 4
impact
superiority
slows
dreadful sight
(image)plague staff
melee
8 × 4
arcane
superiority
drains
dreadful sight
(image)chill wave
ranged
20 × 3
cold
magical
charge
dreadful sight
(image)shadow wave
ranged
15 × 3
arcane
magical
slows
dreadful sight

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:00:35 2024.