Initiate

(image) (image)

Initiates belong to the few individuals who are capable of using magic and who had the luck of being discovered by a mage order. The amount of studying that is still ahead of them may seem intimidating, but at the same time, the mere existence of this knowledge is a testament to what humanity can achieve.

Initiates are helpless in melee combat, but possess great offensive potential that will grow as they get more experienced.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from:
Advances to: Mage
Cost: 12
HP: 16
Moves: 5
XP: 26
Level: 0
Alignment: lawful
Id: Initiate
Abilities:

Attacks (damage × count)

(image)staff
melee
3 × 1
impact
(image)missile
ranged
6 × 2
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:53:53 2024.