Dark Initiate

(image) (image)

Curiosity is the source of all knowledge and can be the highest virtue of humanity, but also its worst curse. Some initiates cannot resist the temptation of forbidden knowledge, and begin to practise the dark arts at night.

The resulting lack of sleep exhausts them so much that they become even weaker than lawful Initiates.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)
(portrait)

Information

Advances from:
Advances to: Dark Adept
Cost: 12
HP: 16
Moves: 5
XP: 26
Level: 0
Alignment: chaotic
Id: Dark Initiate
Abilities:

Attacks (damage × count)

(image)chill wave
ranged
6 × 2
cold
magical
(image)shadow wave
ranged
4 × 2
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:53:53 2024.