High Warden

(image) (image)

The clerical order was founded generations ago to care for the wounded and dying of ancient wars. But this pastoral work gradually gave way to the study of life and death, and the clerics uncovered the arcane arts which gave them a terrifying power. The order transformed itself into a powerful and secretive society. Most now serve at the discretion of an influential noble, tending to their growing armies and sometimes participating in battle themselves. Clerics have a higher resistance to ‘arcane’ attacks.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

(portrait)
(portrait)

Information

Advances from: Ritualist
Advances to:
Cost: 60
HP: 47
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: BoT High Warden
Abilities: illuminates

Attacks (damage × count)

(image)flail
melee
7 × 3
impact
(image)lightbeam
ranged
12 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:46:07 2024.