Cleric

(image) (image)

The clerical order was founded generations ago to care for the wounded and dying of ancient wars. But this pastoral work gradually gave way to the study of life and death, and the clerics uncovered the arcane arts which gave them a terrifying power. The order transformed itself into a powerful and secretive society. Most now serve at the discretion of an influential noble, tending to their growing armies and sometimes participating in battle themselves. Clerics have a higher resistance to ‘arcane’ attacks.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.

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Information

Advances from:
Advances to: Ritualist
Cost: 18
HP: 24
Moves: 5
XP: 54
Level: 1
Alignment: lawful
Id: BoT Cleric
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)lightbeam
ranged
6 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:46:07 2024.