Crystalkin Archer

(image)

Raised from the dragon-fused glass of the Plain of Glass, these creatures of sorcery are unusually resilient. Animated entirely by magic, the Crystalkin are utterly obedient to their maker. While they are adept at fulfilling their individual functions, they possess neither individual will nor initiative and are little more than automatons. Likewise, they fear neither pain nor death, and will attack ceaselessly until their victim is vanquished.

Special Notes: This unit will magically rebuild itself while on the terrains of the Plain of Glass and will heal 4 h.p. per turn.

(portrait)

Information

Advances from:
Advances to:
Cost: 34
HP: 42
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: aj_crystalkin_archer
Abilities: crystal regeneration

Attacks (damage × count)

(image)crystal dagger
melee
4 × 2
blade
(image)crystal bow
ranged
6 × 4
pierce

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-20% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef220%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills350%
(icon) Mountains350%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Wed Mar 20 03:52:40 2024.