Hawkwind

(image)

The wild hawk is a creature of grace and beauty. While hawks have been trained in captivity for hunting and as messengers, the wild hawk may only be summoned and commanded by one of Fae descent.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Wild Hawk
Advances to: Farcry
Cost: 24
HP: 34
Moves: 9
XP: 60
Level: 2
Alignment: lawful
Id: Hawkwind
Abilities: skirmisher

Attacks (damage × count)

(image)claws
melee
5 × 3
blade
(image)dive strike
ranged
6 × 2
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-50% (icon) fire-20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave340%
(icon) Coastal Reef170%
(icon) Deep Water170%
(icon) Fake Shroud0%
(icon) Flat170%
(icon) Forest160%
(icon) Frozen370%
(icon) Fungus150%
(icon) Hills170%
(icon) Mountains170%
(icon) Sand170%
(icon) Shallow Water170%
(icon) Swamp170%
(icon) Unwalkable170%
(icon) Village260%
Last updated on Wed Mar 20 03:52:40 2024.