Cthonist

(image)

The most skilled of Geomancers have mastered the arts of the earth to such an extent that they can turn the land into a shield. Though they were once mere mages, these Cthonists become the front line of the Xenoi, holding hard-fought ground against the horrors of the deep.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Geomancer
Advances to:
Cost: 64
HP: 59
Moves: 8
XP: 200
Level: 3
Alignment: chaotic
Id: XI Cthonist
Abilities: steadfast

Attacks (damage × count)

(image)stone strike
melee
28 × 1
impact
(image)spike
ranged
10 × 3
pierce
magical

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact40% (icon) fire30%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills270%
(icon) Mountains270%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:15:00 2024.