Tank
.
Special Notes: This unit is able to attack from so far away that ordinary ranged attacks can't retaliate. The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can interrupt combat when it lands a blow with the correct weaponry. This unit's attacks from angles so steep that it can bypass most of the defenses any terrain has to offer.
Information
Advances from: | |
Advances to: | Holder Keeper Howitzer |
Cost: | 16 |
HP: | 44 |
Movement: | 4 |
XP: | 45 |
Level: | 1 |
Alignment: | neutral |
ID | IME_Tank |
Abilities: | steadfast |
Attacks (damage - count)
cattle catcher melee | 8 - 2 impact | interrupt | |
mortar artillery | 10 - 1 fire | bombard |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 4 | 20% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | - | 0% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |