Sekkou
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There are few ninjas who will favor technology and equipment over skill, but they do exist. The Sekkou is one of them. As apt a scout as the Teisatsu, he however halted his training in stealth and archery to develop dizzying flash bombs to hurl at foes. Albeit seldom seen, they are a valuable asset to any ninja force, espcially on difficult terrain.
Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is able to emit bright flashes of light that blind targets, limiting their chances to hit for a whole turn. This unit is so fast that it can attack first in battle, even on defense. This unit's attack fills a whole area and is particularly difficult to dodge.
Information
Advances from: | |
Advances to: | |
Cost: | 35 |
HP: | 38 |
Movement: | 8 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | IME_Sekkou |
Abilities: | skirmisher |
Attacks (damage - count)
![]() | smoke bomb melee | 0 - 2 impact | firststrike interrupt |
![]() | flash bomb ranged | 0 - 2 impact | firststrike dazzle |
Resistances
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blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | -20% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 70% |
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Cave | 2 | 50% |
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Coastal Reef | 2 | 50% |
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Deep Water | - | 0% |
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Flat | 1 | 60% |
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Forest | 2 | 70% |
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Frozen | 2 | 40% |
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Hills | 2 | 70% |
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Mountains | 3 | 70% |
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Mushroom Grove | 2 | 70% |
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Sand | 2 | 40% |
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Shallow Water | 2 | 40% |
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Swamp | 2 | 40% |
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Unwalkable | - | 0% |
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Village | 1 | 70% |