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Wesnoth Units database

Sentinel

(image)

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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to hide in big holes it digs in the ground, provided it has enough movement points left to dig said hole. This unit is able to dig tunnels between owned villages and move quickly through them, unless there are enemies near the target location. This unit can interrupt combat when it lands a blow with the correct weaponry. Once this unit's attack has hit its mark, it is impossible to stray from it and it assured to land all remaining blows.

Information

Advances from: Keeper
Advances to:
Cost: 60
HP: 52
Movement: 3
XP: 150
Level: 3
Alignment: neutral
IDIME_Sentinel
Abilities: steadfast, tunnel, burrow

Attacks (damage - count)

(image)plow
melee
8 - 2
impact
interrupt
(image)mole drill
melee
6 - 4
pierce
relentless
(image)spark
ranged
16 - 1
fire

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef320%
(icon) Deep Water-0%
(icon) Flat120%
(icon) Forest330%
(icon) Frozen320%
(icon) Hills330%
(icon) Mountains330%
(icon) Mushroom Grove330%
(icon) Sand320%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable-0%
(icon) Village150%