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Wesnoth Units database

Drunken Jack

(image)

Be it to forget, pass time or jsut because they enjoy it, some pirates and sailors just can't get enough booze and never seem to sober up. Too untrustworthy to be given weapons, these aggressive crew members nonetheless pick up more fights than they should with their insensibilised fists alone.

Special Notes: This unit's blood/alcohol ratio allows it to shrug some damage off every turn. It also desinfects his blood, effectively protecting him against poison. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

Information

Advances from: Sailor
Advances to: Grog-Swelling Mate
Cost: 18
HP: 45
Movement: 5
XP: 46
Level: 1
Alignment: chaotic
IDIME_Drunken
Abilities: inebriated

Attacks (damage - count)

(image)drunken fist
melee
4 - 4
impact
berserk

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Hills350%
(icon) Mountains460%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%