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Wesnoth Units database

Captain

(image)

Sometimes lieutenants should leave on their own ships, sometimes their captain die, and sometimes they even encourage mutiny. In any case, those who earn the respect of the crew are invariably promoted as pirate captain one day or another. They have lead many battles, but often to the cost of hand, leg and eye, and replace them by hook, peg leg and eyepatch. Pirate captains are a dreadful lot indeed.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Information

Advances from: Lieutenant
Advances to:
Cost: 53
HP: 70
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDIME_Captain
Abilities: leadership

Attacks (damage - count)

(image)cutlass
melee
10 - 4
blade
(image)hook hand
melee
12 - 3
pierce
(image)musket
ranged
18 - 1
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Hills350%
(icon) Mountains460%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%