Captain
Sometimes lieutenants should leave on their own ships, sometimes their captain die, and sometimes they even encourage mutiny. In any case, those who earn the respect of the crew are invariably promoted as pirate captain one day or another. They have lead many battles, but often to the cost of hand, leg and eye, and replace them by hook, peg leg and eyepatch. Pirate captains are a dreadful lot indeed.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Lieutenant |
Advances to: | |
Cost: | 53 |
HP: | 70 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | IME_Captain |
Abilities: | leadership |
Attacks (damage - count)
cutlass melee | 10 - 4 blade | ||
hook hand melee | 12 - 3 pierce | ||
musket ranged | 18 - 1 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Hills | 3 | 50% | |
Mountains | 4 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |