Collider
.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Probe |
Advances to: | |
Cost: | 32 |
HP: | 52 |
Movement: | 7 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | IME_Collider |
Abilities: |
Attacks (damage - count)
lance melee | 18 - 2 pierce | charge | |
hull melee | 15 - 2 impact | charge |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |