Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Movimento: 6
XP: 44
Nível:1
Alinhamento: liminar
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)machado(blade attack) cortante4 × 3(melee attack) corpo a corpo
(image)Arco de Caça(pierce attack) perfurante5 × 3(ranged attack) longa distância

Resistências

(icon) cortante10% (icon) perfurante10%
(icon) impacto-10% (icon) fogo0%
(icon) frio0% (icon) arcano20%

Terrain

TerrainMovement CostDefense
(icon) Aldeia160%
(icon) Areia150%
(icon) Castelo160%
(icon) Caverna240%
(icon) Colinas260%
(icon) Fake Shroud0%
(icon) Floresta240%
(icon) Floresta de Cogumelos240%
(icon) Gelo320%
(icon) Impassável0%
(icon) Montanhas260%
(icon) Plano140%
(icon) Pântano230%
(icon) Recife Costeiro230%
(icon) Águas profundas0%
(icon) Águas rasas320%
Last updated on Thu Jul 11 23:56:38 2019.