Ung havfrue

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from:
Advances to: Havfrueprinsesse, Havfrue fortryllerske
Cost: 19
HP: 27
Moves: 6
XP: 50
Level: 1
Sindelag: lawful
Id: Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)stav
nærkamp
7 × 1
slag
(image)vandsprøjt
afstands
8 × 2
slag
magisk

Modstandskræfter

(icon) klinge0% (icon) stik0%
(icon) slag0% (icon) ild0%
(icon) kulde20% (icon) magisk0%

Terrain

TerrainMovement CostDefense
(icon) Bakker530%
(icon) Bjerge0%
(icon) Borg140%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hule320%
(icon) Landsby140%
(icon) Lavt vand160%
(icon) Sand230%
(icon) Skov530%
(icon) Sump160%
(icon) Unwalkable0%
Last updated on Wed Mar 20 02:39:23 2024.