Elverdruide

(image)

The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.

The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Elvershaman
Advances to: Elvershyde
Cost: 34
HP: 36
Moves: 5
XP: 80
Level: 2
Sindelag: neutral
Id: Elvish Druid
Abilities: kurerer, helbreder +8

Attacks (damage × count)

(image)stav
nærkamp
4 × 2
slag
(image)fange
afstands
6 × 2
slag
langsom
(image)torne
afstands
6 × 3
stik
magisk

Modstandskræfter

(icon) klinge0% (icon) stik0%
(icon) slag0% (icon) ild0%
(icon) kulde0% (icon) magisk-10%

Terrain

TerrainMovement CostDefense
(icon) Bakker250%
(icon) Bjerge360%
(icon) Borg160%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hule330%
(icon) Landsby160%
(icon) Lavt vand320%
(icon) Sand230%
(icon) Skov170%
(icon) Sump230%
(icon) Unwalkable0%
Last updated on Wed Mar 20 02:39:22 2024.