Mage Magister

(image)

A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

(portrait)

Information

Advances from: Mage Commander
Advances to:
Cost: 125
HP: 57
Moves: 6
XP: 200
Mæþ: 4
Alignment: neutral
Id: Mage Magister
Abilities: hælþ +4, ladscipe

Attacks (damage × count)

(image)staff
neahfeoht
10 × 2
dynt
(image)fyrþoðor
feorfeoht
16 × 4
fyr
drylic

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr40%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas360%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter0%
(icon) Fild140%
(icon) Fungus250%
(icon) Gefroren320%
(icon) Hyllas250%
(icon) Sand230%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Þorp160%
(icon) Ƿeald250%
Last updated on Fri Apr 20 11:54:24 2018.