Orcish Shaman
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.
Special Notes: During battle, this unit can drain life from victims to renew its own health. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of neutralizing the effects of poison in units around it.
Information
Advances from: | Orcish Adept |
Advances to: | Orcish Warlock |
Cost: | 21 |
HP: | 43 |
Movement: | 5 |
XP: | 60 |
Level: | 2 |
Alignment: | chaotic |
ID | defpl_Orcish_Shaman |
Abilities: | cures |
Attacks (damage - count)
staff melee | 5 - 2 impact | ||
curse ranged | 8 - 2 pierce | drains | |
freezing mist ranged | 6 - 3 cold | magical slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |