Shadow Lord
Shadow Lady
Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Obscurity decreases the lighting level in adjacent areas.
Information
Advances from: | Shadow Mage |
Advances to: | |
Cost: | 56 |
HP: | 53 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | defpl_Mage_ShadowLord |
Abilities: | obscures |
Attacks (damage - count)
astral blade melee | 10 - 3 blade | magical | |
shadow bolt ranged | 13 - 2 cold | magical | |
shadow blast ranged | 8 - 3 impact | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |